A ground-up redesign makes the camera experience more expansive, more immersive, and more accessible.
 

Company

Motorola Mobility, Inc.

Designed

2020

Role

Experience lead
Principal UI designer

From 2017–2020, I led two redesigns of Motorola’s Camera app as principal designer and experience lead. The first launched in 2018 to accommodate dual cameras and an expanded feature set. The second launched on the Motorola Razr 5G in September 2020 and was built to work across a wider range of display sizes and form factors.

 
 
  • The previous app interface was designed to be clean and simple with the viewfinder as unobstructed as possible. However, with the advent of dual camera phones, users expected to see advanced features front and center.

  • In late 2017 we began redesigning the Moto Camera App with the goal of surfacing new features and making navigation more intuitive. We also needed the app to accommodate taller 2:1 displays in addition to the standard 16:9.

  • In early 2020 we began a ground-up redesign of the camera app to make the experience more expansive, more immersive, and more accessible. We wanted to make it easy to take photos and videos with one hand and with some devices being as tall as 22:9, that meant moving much of the UI to the lower half of the display.

 

Design principles

 

Intuitive

Accessible & easy to use

Intelligent

Frictionless & predictive

 

Empowering

Powerful & encouraging

Flexible

Responsive & adaptive

 

Immersive

Streamlined controls let you focus on capturing the moment. Everything else is easily accessible when you need it.

Customizable

Save your favorite modes by dragging and dropping them from the menu directly into your carousel for easy access.

Accessible

Switch lenses and fine-tune zoom, all with one hand.